SEARCH N’ DESTROY

SEARCH N’ DESTROY

IN ASSOCIATION WITH ROBOT STUDY CIRCLE, COEP rsc

Search N’ Destroy is basically a line following and maze solving competition. A track of white line on black background and black line on white background will be laid out and an autonomous robot has to follow that line. The robot has to complete a task. The path will have checkpoints. Each Checkpoint will earn some points. Number of checkpoints covered, time taken to cover these checkpoints as well as the task completed will decide the points earned by the robot. The team that completes the task first will be the winner.


About Event

Task:

  1. 1. Teams must build an autonomous robot which can trace line.
  2. 2. The path will have 4 checkpoints, 2 of which will be fixed in their positions and the two will be variable checkpoints. It is mandatory to cross all the checkpoints.
  3. 3. The remaining two checkpoints (on the ground only) will be placed just before the commencement of match (before dry run).
  4. 4. The starting procedure of the bot must consist of simple toggle switch to start the movement. It must not involve giving the bot any manual force or impulse in any direction.
  5. 5. The machine should either stop or trace back after deposition of box in the white space between the gap.
  6. 6. Machine should not enter opponent’s area. Entering opponent’s area has penalty of 50 points.

Note : The event to push the box by robot and making it deposit in the gap is termed as Destroying the Opponents territory in further rules. The robot should not physically damage the walls or the box.

Arena:

  1. 1. All dimensions are in mm.
  2. 2. The maximum size of the arena will be 4500 x 4500 mm.
  3. 3. Width of the track will be 30 mm.
  4. 4. Dimensions of the start zone are 200 x 200 mm.
  5. 5. The floor arena shall be made of wood (plywood) and finished by vinyl sheet. Do not assume that the floor provides a necessary amount of friction.
  6. 6. Participants shall not assume that the track is consistently white or consistently black. Fading may occur.
  7. 7. The track will contain discontinuities at some places.
  8. 8. Two variable checkpoints will be marked by black squares. (All the probable checkpoints are marked with purple colour in the diagram).
  9. 9. The dimensions of the arena will be accurate to within 5% or 20mm bidirectional.
  10. 10. Do not make any assumptions about the amount of sunlight, incandescent light or fluorescent light that may be present at the contest site.
  11. 11. Dimensions of the box will be 100 x 100 mm.
  12. 12. The walls to be followed in a curve as shown in the images will be made of acrylic [transparent or coloured(red/blue)].
  13. 13. There will be no white line on the base between the walls.

Arena

Team Specifications

  1. 1.A team once registered, cannot register again, even with a different name.
  2. 2. A team may consist of maximum 5 students
  3. 3. A team may consist of participants of different educational institutions.

Elgibility:

All students with a valid identity card of their respective educational institutes are eligible to participate in “Search N Destroy”.

Note:

1. NO supply will be provided during match however it can be provided for battery charging purposes.

2. We are NOT going to provide any type of computer, software, laptop, programmer, IC etc. in any case.

Team and Fee Structure:

  1. Team Size : Max 5 participants per team.
  2. Registration Fee : ₹ 250 per team.

RULES

Machine Specifications:

Dimensions and Fabrications:

  1. 1. The machine should fit in a square of size 200 x 200 mm. There is no height limit.No tolerances are allowed.
  2. 2. The autonomous robot must be stable and must stand on its own at the beginning of the run when put in the starting point. Robots not fulfilling this criterion will be disqualified.
  3. 3. During the run, the autonomous robot can expand itself, provided that it does not damage the arena in anyway. However, the machine should not leave anything behind while tracing the path. The machine should not scratch, damage or destroy the track or the accompanying parts of the arena.
  4. 4. All bots found damaging the arena will be immediately disqualified. The final decision is at the discretion of the Organisers.
  5. 5. The teams are allowed to use ready-made sensor kits. However, they are not allowed to use lego-kits, ready-made microcontroller boards or any other similar assemblies.

Power Supply and Propulsion:

  1. 1. The machine must be completely self-contained and should receive no outside assistance. It should not use an energy source employing a combustion process.
  2. 2. Machine should have an on-board power supply. No external power supply is allowed.
  3. 3. Potential Difference between any two points on the machine should not exceed 24V DC.

Judging Criteria

Scoring system:

  1. 1. The checkpoint 1 carries 20 points.
  2. 2. The checkpoint 2 carries 30 points.
  3. 3. The checkpoint 3 carries 40 points.
  4. 4. The checkpoint 4 carries 50 points.
  5. 5. The placing of box carries 60 points.

Total maximum scores = 200 points

Tie breakers:

In case of a tie of scores between two teams, teams will be given preference on the basis of following criterions in the given order

  1. 1. Minimum time taken by robot to cross same number of checkpoints.
  2. 2. Minimum number of hand touches.

First two points mentioned above will not be considered for the elimination round.

Rules

Competition:

  1. 1. Each contesting team will be given 2 minutes as dry run on arena.
  2. 2. In the dry run, teams can calibrate sensors and explore the entire arena to find the checkpoints.
  3. 3. After dry run, programming of the robot is not allowed.
  4. 4. The starting procedure of the bot must be simple and must not involve giving the bot any manual force or impulse in any direction.
  5. 5. The match is of three minutes. The run-time clock will commence after two-minute dry run time, even if the operator is still adjusting the sensors or the bot is searching for checkpoints.
  6. 6. Once the match is started, only one member of each team, i.e. the operator will be allowed to enter the arena after the permission from the organisers.
  7. 7. The match shall start from the start box. The machine will start only in one direction as specified by the organisers. It cannot start in either direction. The operator may abort run at any time.
  8. 8. The robot can enter the upper zone only after completing the ground zone checkpoints.
  9. 9. The robot can enter the upper zone only by climbing the ramp.
  10. 10. Robot can push the box only after completing all the checkpoints.
  11. 11. As soon as one of the autonomous robots, successfully deposits the box, the match is concluded and the same team wins.
  12. 12. The robot should not physically damage the wall and the box.

Checkpoints:

The arena will have 4 checkpoints. All the checkpoints will be black in colour. It is mandatory to cross through all the checkpoints. The two checkpoints are fixed. The two checkpoints are of variable type of checkpoint, which will be placed anywhere in Ground zone of respective side. Position of this checkpoint will be conveyed to team at the time of match. These checkpoints are as follows:

  1. 1. First checkpoint is at the first node marked by green coloured node. (As shown in pictures.)
  2. 2. Second and third checkpoints are variable checkpoints. Probable positions are marked as purple nodes in diagram. These checkpoints will be a Black coloured node in Ground zone.
  3. 3. Fourth checkpoint is marked by green coloured node in diagram after final ramp.
  4. 4. Checkpoint will be considered as cleared only when the entire robot crosses through checkpoint.

The possible positions of variable checkpoints are marked in purple colour in following image.

Hand Touch:

  1. 1. If an operator touches the robot during run, this will be considered as a hand-touch and the robot must be put back at the last restart or checkpoint crossed. (Robot can be removed after completion of match, i.e. after placing the box.)
  2. 2. The operator can take any number of hand touches with prior permission from judge. There is NO penalty for a hand touch (with prior permission) though the robot must be placed back at the start or last checkpoint crossed.
  3. 3. Even if a participant takes a hand touch, the clock will keep running and will not be reset as the robot starts again from the previous restart point.
  4. 4. If a robot ‘gets into trouble’ the operator can ask the judge for permission to take a hand touch and restart the robot at start or last checkpoint. If the operator touches the robot without prior permission of the judge during run time, 10 points will be deducted.

General Rules:

  1. 1. Any team that is not ready at the time specified will be disqualified from the competition automatically.
  2. 2. The machine will be checked for its safety before the match and will be discarded if found unsafe for other participants and spectators.
  3. 3. It should not make any marks on the floor of the arena. Any robot found damaging the arena will be immediately disqualified.
  4. 4. Only one member of the team is allowed to handle the robot.
  5. 5. Participants are not allowed to keep anything inside the arena other than its autonomous robot.
  6. 6. Laptops/personal computers are not allowed near the arena. Other Wi-Fi, Bluetooth, etc. devices must be switched off. The organizers hold the right to check for these devices and their usage.
  7. 7. No robot is allowed to use any flammable, combustible, explosive or potentially dangerous processes.
  8. 8. The time measured by the organizers will be final and will be used for scoring the teams. Time measured by any contestant by any other means is not acceptable for scoring.
  9. 9. Operator must wear socks.
  10. 10. In case of any disputes/discrepancies, the organizers’ decision will be final and binding. The organizers reserve the rights to change any or all of the above rules as they deem fit. Change in rules, if any, will be highlighted on the website ( www.mind-spark.org ). Participants are requested to check the website regularly for updates.

FAQS

Q.Can one team register with different names?

Ans. A team, once registered, cannot register again, even with a different name.


Q. Who can participate?

Ans.All students with a valid identity card of their respective educational institutes are eligible to participate. Teams will be required to show the ID cards of all of its team members during the matches.


Q.Is on the spot registration available?

Ans. Yes, teams can register on the spot.


Q.Can team members be from different colleges?

Ans. Yes, team members can from different colleges. Although one participant may not be a part of two teams for the same event.

CONTACT US

Mihir Kulkarni :
Contact no.+91 78755 55159